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P.A.M.A.

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Devlog

  • Updated prototype: now the basic cycle for hunting satyr/nymph is working
    November 09, 2017 by Satyr
    As the title states. If satyr collide with a nymph while charging he'll capture her. If satyr collide with another object, he'll get stun on ground. While stun a nymph can collide with satyr to captur... Continue reading
  • Now available: "Public map"
    October 30, 2017 by Satyr
    For my own internal testing I do use a very little map; my approach to programming is mostly "trial and error" so I've reload the map quite often, sometime require me about 10~15 client launch before... Continue reading
  • First person view camera draft: the capture
    October 27, 2017 by Satyr
    The easy part of synchronize FPV and body on field animations is done. Now I am looking to add few more animations (walk backward, turn animation). Just in case someone is asking what's exactly the "n... Continue reading
  • Patreon page + improved prototype
    October 23, 2017 by Satyr
    Pama development is strictly OpenSource, you can review, download and use the source code from here: https://github.com/satyries/Pama By mashing together OpenCombat and the network multiplayer demo I... Continue reading
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