Patreon page + improved prototype
Pama development is strictly OpenSource, you can review, download and use the source code from here:
By mashing together OpenCombat and the network multiplayer demo I did managed to make things working (again) with Godot 3 engine.
This is what I got working 5 days ago:
The actual source code you find on github is alredy a bit updated. What's new? Well, there's something I don't like in all FPS games... the absence of body/feet when you look down; I mean, this is supposed to be First Person, right? I am some sort of ghost? I am sure there are practical reason for this limitation; but since I am working onto a prototype (everything can be scrapped away) I though... "why don't check by myself by trying to attach the player's body to the FPV camera?"?
No matter if you're a nymph or satyr: you'll be always able to see your own body. Models here are intentionally lowpoly (triangle boobies... yay!); I got the mid-poly version of both these characters but I need that prototype feel which remind me everything is going to change. I am basically learning everything from scratch, so I can't promise this feature will stay in fure... but I am really looking forward to implement it: this game will be NSFW, being able to see the "relevant side" of the character's body and the counterpart (enemy) is part of the fun.
Did I mention I've open a patreon too?Help me to make this real
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